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UNESCO HIV and Health Education Clearinghouse

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  1. Education sexuelle par les pairs éducateurs jeunes. Guide du formateur

    Education sexuelle par les pairs éducateurs jeunes. Guide du formateur est un document développé par le Conseil national de lutte contre le sida de la République du Congo. Il a pour objectif de fournir aux formateurs un outil pédagogique pour animer les ateliers de formation d'éducateurs pairs jeunes au Congo Brazzaville et de suivre les activités de ces derniers. …

  2. Parents' approaches to educating their pre-adolescent and adolescent children about sexuality

    The report revealed that younger children often approached parents with questions but that parents were reluctant to discuss sexual matters with them for fear of compromising their innocence. According to the report, while parents didn't always respond fully to questions from their younger children, they reported attempting to raise sexual issues with their teenage children. However, such attempts were often blocked by the young people, who were reluctant to talk about the topic. …

  3. Les questions posées le plus souvent par les adolescents sur les rapports sexuels et leurs réponses. Vol. 3.

    Le Programme Santé et Lutte contre le Sida de la GTZ a élaboré avec des adolescents un ensemble de 5 livrets abordant l'adolescence, les relations hommes-femmes, les rapports sexuels, les relations saines, le VIH et sida et la nouvelle génération. Il s'agit d'une adaptation aux besoins et aux réalités de la Guinée d'une précédente collection de livrets produite pour la Tanzanie. Ce troisième livret est consacré aux questions liées aux rapports sexuels (la virginité, la masturbation, l'homosexualité, .). …

  4. What's in a game? : an evaluation of two sexuality education board games : Safari of life and young man's journey

    PATH developed two sexuality education board games, Safari of Life (SOL) and its spin-off Young Man's Journey (YMJ) that are designed to promote reproductive health through increased communication on relevant issues, provision of information, and strengthened relevant thinking and social skills. This publication includes findings of an evaluation these games after fifteen months of their uses in eleven countries. Qualitative methods were used to assess the games' ability to fulfill their objectives of improved communication, knowledge and skills.

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