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UNESCO HIV and Health Education Clearinghouse

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  1. Voices of HIV and AIDS-affected educators: How they are psychosocially affected and how REds enabled their resilience

    The aim of this article is to hear the voices of HIV- and AIDS-affected educators regarding their experiences of the psychosocial effect that the HIV and AIDS pandemic has on them as well as to voice their experiences of how Resilient Educators (REds), a support programme to enable educators affected by HIV and AIDS towards resilience, enabled them. A qualitative study was undertaken with 100 affected educators from different provinces in South Africa. Open-ended questionnaires were used to collect data prior to and after exposure to REds. …

  2. Guidelines for effective HIV and AIDS communication: Rules and tools for campus programmes

    Institutions have varying track records when it comes to conducting HIV and AIDS campaigns. Some hardly engage in HIV and AIDS communication, while others do so regularly and in a creative way. These guidelines are a practical way of laying a foundation of good practice and enabling both campaign-experienced and inexperienced campuses to run sound campaigns. …

  3. Youth and the Global HIV/AIDS Crisis: A Toolkit for Action

    This Tool-kit for Action has two components. In Part One, you will hear from a sample of youth and youth workers (based in Ottawa) on what prevention, education, and awareness strategies have reached them, what they think about these strategies, and their own ideas for effective youth-centred HIV/AIDS actions for their communities. Part Two looks at a range of for- and by-youth public education initiatives from Kenya, the US, South Africa, Bangladesh, and Canada. …

  4. Gimme 5, Life Orientation Game

    GIMME 5, Life Orientation Game is an awareness game made by Dr. David V. Kolnick in 2005. Played by four individuals, or two teams of two players, it is educational, affording the players the opportunity to make choices, to strategize, and to take risks in order to win. The board is a lesson. Starting from the hut, the house, the shack and the mansion, it shows that HIV/AIDS affects all people, no matter their station in life. The stepping-stones and the bridges, used here instead of the usual board squares, portray the hurdles the player has to overcome as he/she progresses through life. …

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