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This handbook is the result of an information repackaging programme of the Regional Clearing House on Population Education. It is developed for educators, information providers, counsellors, service providers and peer educators. It will serve as a reference tool, which will provide guidelines, teaching/training strategies and actual sample lessons or activities to be used in counselling and educating adolescents in various aspects of reproductive and sexual health. …
This brief is a summary of the common themes from the assessments including steps for conducting a youth assessment. Produced by YouthNet/Family Health International, the YouthNet Briefs are a new series of two-page summaries highlighting research findings, country projects, and technical leadership.
This informational sheet is produced by the International Planned Parenthood Federation and Western Hemisphere Region for their affiliates to work with adolescents, young people in the region. This sheet describe project activities, evaluation strategies and key results, and summarize lessons learned. This document is available online at http://www.ippfwhr.org/publications/download/serial_issues/spotyouth18_e.pdf
The handbook outlines how to games can be used to provide youth with information and skills about sex and sexuality to protect them from HIV and other STIs, HIV/AIDS, unwanted pregnancy, rape, and emotional and physical violence. It includes contributions from adolescent health experts around the world, including relevant theory, 45 games to play, card sets to photocopy and cut out, and tips on how to create your own game.
PATH developed two sexuality education board games, Safari of Life (SOL) and its spin-off Young Man's Journey (YMJ) that are designed to promote reproductive health through increased communication on relevant issues, provision of information, and strengthened relevant thinking and social skills. This publication includes findings of an evaluation these games after fifteen months of their uses in eleven countries. Qualitative methods were used to assess the games' ability to fulfill their objectives of improved communication, knowledge and skills.
A skills-building resource pack on gender and reproductive health for adolescents and youth workers, with an emphasis on violence, HIV, STIs, unwanted pregnancy. The pack contains a manual, curriculum cards and overhead transparencies/handouts, provides an introduction to the topic of gender and sexual and reproductive health using a progressive focus that works from simpler subjects and exercises towards more complex topics and participatory activities.