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UNESCO HIV and Health Education Clearinghouse

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  1. Vivre ensemble: développer des compétences de vie familiale en matière de population de lutte contre le VIH et sida; livret de l'élève CM1 et CM2

    Ce livret de l'élève est un support pédagogique faisant partie d'une collection de six ouvrages déstinés aux apprenants du primaire et du secondaire. Le manuel a été produit dan sle cadre du volet Information, Education et Comunication pour Changement de Comportement en Santé de la reproduction des adolescents. Il traite des questions liées à l'Education à la Vie Familiale, en Matière de Population et VIH et SIDA.

  2. Focus on youth: an HIV prevention program for African-American youth

    This is an HIV and sexually transmitted disease (STD) and teen pregnancy prevention programme targeting African-American youth between the ages of 12 and 15. First developed for recreation centres, it has been adapted to school settings. It is the updated version of the Focus on kids curriculum first developed in the 1990s. This curriculum has been thoroughly reviewed and evaluated and has been successfully exported to different cultural settings such as the Bahamas, China, Namibia and Viet Nam. …

  3. Finding our voices. Gender and sexual identities and HIV/AIDS in education

    Of the 8,600,000 young people living with HIV/AIDS in sub-Saharan Africa, 67 percent are young women and 33 percent are young men (Young People and HIV/AIDS: Opportunity in Crisis, UNICEF, UNAIDS, WHO, 2001). The Girls' Education Programme recognises 'gender' as the features associated in specific cultures with masculinity and femininity, and acknowledges that not all societies and cultures share the same ideas of what it means to be male or female. …

  4. What's in a game? : an evaluation of two sexuality education board games : Safari of life and young man's journey

    PATH developed two sexuality education board games, Safari of Life (SOL) and its spin-off Young Man's Journey (YMJ) that are designed to promote reproductive health through increased communication on relevant issues, provision of information, and strengthened relevant thinking and social skills. This publication includes findings of an evaluation these games after fifteen months of their uses in eleven countries. Qualitative methods were used to assess the games' ability to fulfill their objectives of improved communication, knowledge and skills.

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